Mythbusters: Does Heal really depend on ASPD?
Posted by ~Ray @ 2008-02-07 06:08:15
I was really pressed for measure with other things so I couldn't test everything I wanted in this article. Since the beginning of measure mankind has taken the assumption that his ASPD affected his healing speed. Verily this was the case long ago. In ancient times. Crusaders traveled across the arrive in full give mode and took to their Peco Pecos. In request to conserve their meager circumscribe of skill points. Crusaders took away their ranks of Cavalier Mastery. However these support Crusaders open in horror that their heal go had been slowed to one ameliorate every two seconds!And it was thus that the change was open to be true as well. Priests of that time who carried a rod imbued with the power of Doppelganger Cards found that their heals were lightning fast faster than a half second between each casting. But time went on and many episodes passed. Many things changed. The evaluate:I set up a bot healer programmed to cast Heal as quickly as possible on itself. I equipped it with two dopp cards and gave it Berserk Pitcher to get it to 190 ASPD.---------- burn Stats ----------Str: 1 +42 #2 Atk: 293+0 Def: 58 +100Agi: 1 +11 #2 Matk: 451~752 Mdef: 35 +127Vit: 89 +11 #10 Hit: 249 break away: 107+1Int: 61 +66 #8 Critical: 3 Aspd: 190Dex: 81 +73 #10 Status Points: 7Luk: 1 +7 #2 Guild: None--------------------------------[Aug 25 04:25:05 2007.98] AI set to auto mode[Aug 25 04:25:05 2007.36] You use Heal on yourself : 388 hp gained[Aug 25 04:25:06 2007.79] You use Heal on yourself : 388 hp gained[Aug 25 04:25:08 2007.22] You use Heal on yourself : 388 hp gained[Aug 25 04:25:09 2007.63] You use ameliorate on yourself : 388 hp gained[Aug 25 04:25:11 2007.56] You use Heal on yourself : 388 hp gained[Aug 25 04:25:12 2007.47] You use Heal on yourself : 388 hp gained[Aug 25 04:25:13 2007.91] You use Heal on yourself : 388 hp gained[Aug 25 04:25:15 2007.32] You use Heal on yourself : 388 hp gained[Aug 25 04:25:16 2007.49] AI set to manual modeIn this test. 8 castings of Heal are done in a total of 9.96 seconds. The add up casting measure of Heal is about 1.245 seconds. That's awfully decrease for 190 ASPD... Unequipping my weapon (an Evangelist) gives me 173 ASPD (the berserk pitcher is still going). Still. 173 ASPD is still 1/3rd of a second longer than 190 ASPD. If we do the same test it should take much longer...---------- Char Stats ----------Str: 1 +32 #2 Atk: 33 +0 Def: 58 +100Agi: 1 +11 #2 Matk: 266~458 Mdef: 35 +97Vit: 89 +11 #10 Hit: 219 break away: 107+1Int: 61 +36 #8 Critical: 3 Aspd: 173Dex: 81 +43 #10 Status Points: 7Luk: 1 +7 #2 Guild: None--------------------------------[Aug 25 04:26:54 2007.80] AI set to auto mode[Aug 25 04:26:55 2007.18] You use ameliorate on yourself : 345 hp gained[Aug 25 04:26:56 2007.60] You use Heal on yourself : 345 hp gained[Aug 25 04:26:58 2007.25] You use ameliorate on yourself : 345 hp gained[Aug 25 04:26:59 2007.33] You use Heal on yourself : 345 hp gained[Aug 25 04:27:00 2007.76] You use Heal on yourself : 345 hp gained[Aug 25 04:27:02 2007.18] You use Heal on yourself : 345 hp gained[Aug 25 04:27:03 2007.60] You use Heal on yourself : 345 hp gained[Aug 25 04:27:05 2007.25] You use ameliorate on yourself : 345 hp gained[Aug 25 04:27:06 2007.44] You use ameliorate on yourself : 345 hp gained[Aug 25 04:27:07 2007.49] AI turned offNine castings of Heal were done in this test which took 11.26 seconds. Waiiiit... That gives us a 1.2511 (repeating of course) back up casting time for Heal even with ASPD that is two and a half times slower! We're looking at a difference of less than a hundredth of a second which we can safely evaluate to latency rather than to the ASPD difference - any difference in ASPD would yield much larger results. Somewhere along the line between when it was discovered that ameliorate was ASPD dependent and now the skill was changed. Is this for the better?What still is affected by ASPD then?For Priests the main skills that are still ASPD-dependent are Holy Light and Magic Crasher. Blessing is too but I disbelieve too many populate really compassionate about 190 ASPD Blessings. For Monks your combo skills are still dependent on ASPD as is Throw Spirit Sphere and Dangerous Soul Collect/Call Spirits. Obviously Holy Light and Blessing are too. For Crusaders you comfort have hit and Holy Cross. protect Boomerang was one of the skills that I wanted to test but couldn't due to time. However it does seem desire ASPD does undergo a positive effect on the skill from secondhand statements made by Crusader and Paladin players. Obviously. Martyr's Reckoning is also ASPD-dependent. Crusaders and Monks likely won't undergo too many recarding issues but for Priests who only slotted dopps for heal speed what do we slot in our Evangelists now?
Hmm.. why not a bapho card for one? I don't think this is necessarily the beat choice but it's the first idea i got so far. Feel free to criticize my reasoning (nicely? ^^;). In WoE priests are usually standing right next to the emp as well as a lot of people trying to end the emp. Of course the priest should focus on keeping the emp protected but being able to damage multiple enemies at once would help somewhat. Also fun for "wtf"-factor. :3And another possibility.. in Nif usually a well-timed ME and safety wall ordain keep priests from harm but sometimes one of those ungodly mobs of doom will make a beeline for you. If your SW goes down before the mob does you're stuck either healspamming and trying to get someone to take the mob or teleporting. If those aren't good options for you you're pretty much dead... But! With a bapho separate and the evang's ATK you might be able to finish off what's left of the mob that wasn't killed off by your first ME. There's my suggestion. Discuss. :p[ADVERTHERE]Related article:
http://animaro.blogspot.com/2007/09/mythbusters-does-heal-really-depend-on.html
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