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Mythbusters: Does Heal really depend on ASPD?

Posted by ~Ray @ 2008-02-07 06:08:15


I was really pressed for time with other things so I couldn't test everything I wanted in this article. Since the beginning of time mankind has taken the assumption that his ASPD affected his healing go. Verily this was the inspect long ago. In ancient times. Crusaders traveled across the arrive in beat support mode and took to their Peco Pecos. In order to conserve their meager ration of skill points. Crusaders took away their ranks of Cavalier Mastery. However these give Crusaders found in horror that their heal speed had been slowed to one ameliorate every two seconds!And it was thus that the reverse was found to be true as well. Priests of that time who carried a rod imbued with the power of Doppelganger Cards found that their heals were lightning fast faster than a half back up between each casting. But time went on and many episodes passed. Many things changed. The test:I set up a bot healer programmed to cast Heal as quickly as possible on itself. I equipped it with two dopp cards and gave it Berserk Pitcher to get it to 190 ASPD.---------- burn Stats ----------Str: 1 +42 #2 Atk: 293+0 Def: 58 +100Agi: 1 +11 #2 Matk: 451~752 Mdef: 35 +127Vit: 89 +11 #10 Hit: 249 break away: 107+1Int: 61 +66 #8 Critical: 3 Aspd: 190Dex: 81 +73 #10 Status Points: 7Luk: 1 +7 #2 Guild: None--------------------------------[Aug 25 04:25:05 2007.98] AI set to auto mode[Aug 25 04:25:05 2007.36] You use Heal on yourself : 388 hp gained[Aug 25 04:25:06 2007.79] You use Heal on yourself : 388 hp gained[Aug 25 04:25:08 2007.22] You use Heal on yourself : 388 hp gained[Aug 25 04:25:09 2007.63] You use ameliorate on yourself : 388 hp gained[Aug 25 04:25:11 2007.56] You use Heal on yourself : 388 hp gained[Aug 25 04:25:12 2007.47] You use Heal on yourself : 388 hp gained[Aug 25 04:25:13 2007.91] You use Heal on yourself : 388 hp gained[Aug 25 04:25:15 2007.32] You use Heal on yourself : 388 hp gained[Aug 25 04:25:16 2007.49] AI set to manual modeIn this test. 8 castings of Heal are done in a be of 9.96 seconds. The add up casting measure of ameliorate is about 1.245 seconds. That's awfully decrease for 190 ASPD... Unequipping my weapon (an Evangelist) gives me 173 ASPD (the berserk pitcher is comfort going). Still. 173 ASPD is comfort 1/3rd of a second longer than 190 ASPD. If we do the same test it should take much longer...---------- Char Stats ----------Str: 1 +32 #2 Atk: 33 +0 Def: 58 +100Agi: 1 +11 #2 Matk: 266~458 Mdef: 35 +97Vit: 89 +11 #10 Hit: 219 Flee: 107+1Int: 61 +36 #8 Critical: 3 Aspd: 173Dex: 81 +43 #10 Status Points: 7Luk: 1 +7 #2 Guild: None--------------------------------[Aug 25 04:26:54 2007.80] AI set to auto mode[Aug 25 04:26:55 2007.18] You use Heal on yourself : 345 hp gained[Aug 25 04:26:56 2007.60] You use Heal on yourself : 345 hp gained[Aug 25 04:26:58 2007.25] You use Heal on yourself : 345 hp gained[Aug 25 04:26:59 2007.33] You use Heal on yourself : 345 hp gained[Aug 25 04:27:00 2007.76] You use Heal on yourself : 345 hp gained[Aug 25 04:27:02 2007.18] You use ameliorate on yourself : 345 hp gained[Aug 25 04:27:03 2007.60] You use Heal on yourself : 345 hp gained[Aug 25 04:27:05 2007.25] You use Heal on yourself : 345 hp gained[Aug 25 04:27:06 2007.44] You use Heal on yourself : 345 hp gained[Aug 25 04:27:07 2007.49] AI turned offNine castings of Heal were done in this test which took 11.26 seconds. Waiiiit... That gives us a 1.2511 (repeating of course) second casting time for ameliorate even with ASPD that is two and a half times slower! We're looking at a difference of less than a hundredth of a back up which we can safely attribute to latency rather than to the ASPD difference - any difference in ASPD would furnish much larger results. Somewhere along the line between when it was discovered that Heal was ASPD dependent and now the skill was changed. Is this for the better?What still is affected by ASPD then?For Priests the main skills that are still ASPD-dependent are Holy Light and Magic Crasher. Blessing is too but I disbelieve too many people really compassionate about 190 ASPD Blessings. For Monks your combo skills are still dependent on ASPD as is Throw Spirit Sphere and Dangerous Soul Collect/Call Spirits. Obviously Holy Light and Blessing are too. For Crusaders you still undergo hit and Holy Cross. Shield Boomerang was one of the skills that I wanted to test but couldn't due to time. However it does seem desire ASPD does have a positive effect on the skill from secondhand statements made by Crusader and Paladin players. Obviously. Martyr's Reckoning is also ASPD-dependent. Crusaders and Monks likely won't have too many recarding issues but for Priests who only slotted dopps for ameliorate speed what do we schedule in our Evangelists now? Hmm.. why not a bapho card for one? I don't think this is necessarily the best choice but it's the first idea i got so far. Feel free to criticize my reasoning (nicely? ^^;). In WoE priests are usually standing alter next to the emp as well as a lot of people trying to end the emp. Of course the priest should focus on keeping the emp protected but being able to damage multiple enemies at once would back up somewhat. Also fun for "wtf"-factor. :3And another possibility.. in Nif usually a well-timed ME and safety protect will keep priests from harm but sometimes one of those ungodly mobs of doom will make a beeline for you. If your SW goes down before the mob does you're stuck either healspamming and trying to get someone to take the mob or teleporting. If those aren't good options for you you're pretty much dead... But! With a bapho card and the evang's ATK you might be able to end off what's left of the mob that wasn't killed off by your first ME. There's my suggestion. Discuss. :p[ADVERTHERE]Related article:
http://animaro.blogspot.com/2007/09/mythbusters-does-heal-really-depend-on.html


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