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"ASPD" posted by ~Ray
Posted on 2008-04-26 03:14:39

La Agrupación Sampedrina de Periodistas Deportivos "Mario Anibal Gimenez" realizará hoy la tradicional reunión mensual para la elección del deportista destacado del mes tal lo viene realizando desde Diciembre del 2005 y que culmina a fin de temporada con la gran Fiesta del Deporte "Perlas Deportivas". Hoy será en la casa del socio Román Baca quien siempre los sorprende con un plato de nuestras tierras o Italiano el desabastecimiento manda en esta oportunidad por lo tanto tal vez una Salchicha sea la protagonista y seguimos recorriendo platos típicos de otros países. A los siguientes comercios y amigos auspiciantes de El Clásico por 90.3 FM Decadas. Rubén C. BorgesVivero Santa IsabelUATRE-OSPRERACecilio SalazarMono Bar*Pan y Manteca*Pastas Frescas La SampedrinaMauricio Barros InmobiliariaTransp. NatimarCompra y Venta San Martín 2000*Gonzalez ConstruccionesAfilados y Pulidos SegalatSchallibaum Auto partesBaterías Pehuen*Duran GasRamón BarcelóCarnicerias El PampaLos Cole Bus*Bicicleteria Lujan 2Transp. BelessiMundo HogarPedro H. MarquezConjuntos Deportivos Graciela de Garcia 15536812Codó repuestos DiéselStella Vallejos SegurosRaúl Rigo e hijosAgrup. Todos por San PedroDip. Patricia RoccaFerretería ChaparroPintureria Mitreóptica Cristal*El RevoltosoJorge Manicler taller de Chapa y PinturaAgencia EL 80Pizzas CachoCT Reparación de MotosProductos de Belleza Natura-Prod. Maria M. Vaccari*Despensa GirándolaVerdulerias El PinoHerreria El TalaDistrisalKiosco La Abuela AídaArenera del PuertoBisemanario El ImparcialPizzas Lucho*Productos Artesanales EL TETECompra y Venta El Flaco de Carlos A. Garcia 15536812MP TROFEOS De Pietri 795 TE 420876Organización de Eventos Deportivos 15537304


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"Mythbusters: Does Heal really depend on ASPD?" posted by ~Ray
Posted on 2008-02-07 06:08:15

I was really pressed for time with other things so I couldn't test everything I wanted in this article. Since the beginning of time mankind has taken the assumption that his ASPD affected his healing go. Verily this was the inspect long ago. In ancient times. Crusaders traveled across the arrive in beat support mode and took to their Peco Pecos. In order to conserve their meager ration of skill points. Crusaders took away their ranks of Cavalier Mastery. However these give Crusaders found in horror that their heal speed had been slowed to one ameliorate every two seconds!And it was thus that the reverse was found to be true as well. Priests of that time who carried a rod imbued with the power of Doppelganger Cards found that their heals were lightning fast faster than a half back up between each casting. But time went on and many episodes passed. Many things changed. The test:I set up a bot healer programmed to cast Heal as quickly as possible on itself. I equipped it with two dopp cards and gave it Berserk Pitcher to get it to 190 ASPD.---------- burn Stats ----------Str: 1 +42 #2 Atk: 293+0 Def: 58 +100Agi: 1 +11 #2 Matk: 451~752 Mdef: 35 +127Vit: 89 +11 #10 Hit: 249 break away: 107+1Int: 61 +66 #8 Critical: 3 Aspd: 190Dex: 81 +73 #10 Status Points: 7Luk: 1 +7 #2 Guild: None--------------------------------[Aug 25 04:25:05 2007.98] AI set to auto mode[Aug 25 04:25:05 2007.36] You use Heal on yourself : 388 hp gained[Aug 25 04:25:06 2007.79] You use Heal on yourself : 388 hp gained[Aug 25 04:25:08 2007.22] You use Heal on yourself : 388 hp gained[Aug 25 04:25:09 2007.63] You use ameliorate on yourself : 388 hp gained[Aug 25 04:25:11 2007.56] You use Heal on yourself : 388 hp gained[Aug 25 04:25:12 2007.47] You use Heal on yourself : 388 hp gained[Aug 25 04:25:13 2007.91] You use Heal on yourself : 388 hp gained[Aug 25 04:25:15 2007.32] You use Heal on yourself : 388 hp gained[Aug 25 04:25:16 2007.49] AI set to manual modeIn this test. 8 castings of Heal are done in a be of 9.96 seconds. The add up casting measure of ameliorate is about 1.245 seconds. That's awfully decrease for 190 ASPD... Unequipping my weapon (an Evangelist) gives me 173 ASPD (the berserk pitcher is comfort going). Still. 173 ASPD is comfort 1/3rd of a second longer than 190 ASPD. If we do the same test it should take much longer...---------- Char Stats ----------Str: 1 +32 #2 Atk: 33 +0 Def: 58 +100Agi: 1 +11 #2 Matk: 266~458 Mdef: 35 +97Vit: 89 +11 #10 Hit: 219 Flee: 107+1Int: 61 +36 #8 Critical: 3 Aspd: 173Dex: 81 +43 #10 Status Points: 7Luk: 1 +7 #2 Guild: None--------------------------------[Aug 25 04:26:54 2007.80] AI set to auto mode[Aug 25 04:26:55 2007.18] You use Heal on yourself : 345 hp gained[Aug 25 04:26:56 2007.60] You use Heal on yourself : 345 hp gained[Aug 25 04:26:58 2007.25] You use Heal on yourself : 345 hp gained[Aug 25 04:26:59 2007.33] You use Heal on yourself : 345 hp gained[Aug 25 04:27:00 2007.76] You use Heal on yourself : 345 hp gained[Aug 25 04:27:02 2007.18] You use ameliorate on yourself : 345 hp gained[Aug 25 04:27:03 2007.60] You use Heal on yourself : 345 hp gained[Aug 25 04:27:05 2007.25] You use Heal on yourself : 345 hp gained[Aug 25 04:27:06 2007.44] You use Heal on yourself : 345 hp gained[Aug 25 04:27:07 2007.49] AI turned offNine castings of Heal were done in this test which took 11.26 seconds. Waiiiit... That gives us a 1.2511 (repeating of course) second casting time for ameliorate even with ASPD that is two and a half times slower! We're looking at a difference of less than a hundredth of a back up which we can safely attribute to latency rather than to the ASPD difference - any difference in ASPD would furnish much larger results. Somewhere along the line between when it was discovered that Heal was ASPD dependent and now the skill was changed. Is this for the better?What still is affected by ASPD then?For Priests the main skills that are still ASPD-dependent are Holy Light and Magic Crasher. Blessing is too but I disbelieve too many people really compassionate about 190 ASPD Blessings. For Monks your combo skills are still dependent on ASPD as is Throw Spirit Sphere and Dangerous Soul Collect/Call Spirits. Obviously Holy Light and Blessing are too. For Crusaders you still undergo hit and Holy Cross. Shield Boomerang was one of the skills that I wanted to test but couldn't due to time. However it does seem desire ASPD does have a positive effect on the skill from secondhand statements made by Crusader and Paladin players. Obviously. Martyr's Reckoning is also ASPD-dependent. Crusaders and Monks likely won't have too many recarding issues but for Priests who only slotted dopps for ameliorate speed what do we schedule in our Evangelists now? Hmm.. why not a bapho card for one? I don't think this is necessarily the best choice but it's the first idea i got so far. Feel free to criticize my reasoning (nicely? ^^;). In WoE priests are usually standing alter next to the emp as well as a lot of people trying to end the emp. Of course the priest should focus on keeping the emp protected but being able to damage multiple enemies at once would back up somewhat. Also fun for "wtf"-factor. :3And another possibility.. in Nif usually a well-timed ME and safety protect will keep priests from harm but sometimes one of those ungodly mobs of doom will make a beeline for you. If your SW goes down before the mob does you're stuck either healspamming and trying to get someone to take the mob or teleporting. If those aren't good options for you you're pretty much dead... But! With a bapho card and the evang's ATK you might be able to end off what's left of the mob that wasn't killed off by your first ME. There's my suggestion. Discuss. :p


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"Mythbusters: Does Heal really depend on ASPD?" posted by ~Ray
Posted on 2008-02-07 06:08:15

I was really pressed for measure with other things so I couldn't test everything I wanted in this article. Since the beginning of measure mankind has taken the assumption that his ASPD affected his healing speed. Verily this was the case long ago. In ancient times. Crusaders traveled across the arrive in full give mode and took to their Peco Pecos. In request to conserve their meager circumscribe of skill points. Crusaders took away their ranks of Cavalier Mastery. However these support Crusaders open in horror that their heal go had been slowed to one ameliorate every two seconds!And it was thus that the change was open to be true as well. Priests of that time who carried a rod imbued with the power of Doppelganger Cards found that their heals were lightning fast faster than a half second between each casting. But time went on and many episodes passed. Many things changed. The evaluate:I set up a bot healer programmed to cast Heal as quickly as possible on itself. I equipped it with two dopp cards and gave it Berserk Pitcher to get it to 190 ASPD.---------- burn Stats ----------Str: 1 +42 #2 Atk: 293+0 Def: 58 +100Agi: 1 +11 #2 Matk: 451~752 Mdef: 35 +127Vit: 89 +11 #10 Hit: 249 break away: 107+1Int: 61 +66 #8 Critical: 3 Aspd: 190Dex: 81 +73 #10 Status Points: 7Luk: 1 +7 #2 Guild: None--------------------------------[Aug 25 04:25:05 2007.98] AI set to auto mode[Aug 25 04:25:05 2007.36] You use Heal on yourself : 388 hp gained[Aug 25 04:25:06 2007.79] You use Heal on yourself : 388 hp gained[Aug 25 04:25:08 2007.22] You use Heal on yourself : 388 hp gained[Aug 25 04:25:09 2007.63] You use ameliorate on yourself : 388 hp gained[Aug 25 04:25:11 2007.56] You use Heal on yourself : 388 hp gained[Aug 25 04:25:12 2007.47] You use Heal on yourself : 388 hp gained[Aug 25 04:25:13 2007.91] You use Heal on yourself : 388 hp gained[Aug 25 04:25:15 2007.32] You use Heal on yourself : 388 hp gained[Aug 25 04:25:16 2007.49] AI set to manual modeIn this test. 8 castings of Heal are done in a total of 9.96 seconds. The add up casting measure of Heal is about 1.245 seconds. That's awfully decrease for 190 ASPD... Unequipping my weapon (an Evangelist) gives me 173 ASPD (the berserk pitcher is still going). Still. 173 ASPD is still 1/3rd of a second longer than 190 ASPD. If we do the same test it should take much longer...---------- Char Stats ----------Str: 1 +32 #2 Atk: 33 +0 Def: 58 +100Agi: 1 +11 #2 Matk: 266~458 Mdef: 35 +97Vit: 89 +11 #10 Hit: 219 break away: 107+1Int: 61 +36 #8 Critical: 3 Aspd: 173Dex: 81 +43 #10 Status Points: 7Luk: 1 +7 #2 Guild: None--------------------------------[Aug 25 04:26:54 2007.80] AI set to auto mode[Aug 25 04:26:55 2007.18] You use ameliorate on yourself : 345 hp gained[Aug 25 04:26:56 2007.60] You use Heal on yourself : 345 hp gained[Aug 25 04:26:58 2007.25] You use ameliorate on yourself : 345 hp gained[Aug 25 04:26:59 2007.33] You use Heal on yourself : 345 hp gained[Aug 25 04:27:00 2007.76] You use Heal on yourself : 345 hp gained[Aug 25 04:27:02 2007.18] You use Heal on yourself : 345 hp gained[Aug 25 04:27:03 2007.60] You use Heal on yourself : 345 hp gained[Aug 25 04:27:05 2007.25] You use ameliorate on yourself : 345 hp gained[Aug 25 04:27:06 2007.44] You use ameliorate on yourself : 345 hp gained[Aug 25 04:27:07 2007.49] AI turned offNine castings of Heal were done in this test which took 11.26 seconds. Waiiiit... That gives us a 1.2511 (repeating of course) back up casting time for Heal even with ASPD that is two and a half times slower! We're looking at a difference of less than a hundredth of a second which we can safely evaluate to latency rather than to the ASPD difference - any difference in ASPD would yield much larger results. Somewhere along the line between when it was discovered that ameliorate was ASPD dependent and now the skill was changed. Is this for the better?What still is affected by ASPD then?For Priests the main skills that are still ASPD-dependent are Holy Light and Magic Crasher. Blessing is too but I disbelieve too many populate really compassionate about 190 ASPD Blessings. For Monks your combo skills are still dependent on ASPD as is Throw Spirit Sphere and Dangerous Soul Collect/Call Spirits. Obviously Holy Light and Blessing are too. For Crusaders you comfort have hit and Holy Cross. protect Boomerang was one of the skills that I wanted to test but couldn't due to time. However it does seem desire ASPD does undergo a positive effect on the skill from secondhand statements made by Crusader and Paladin players. Obviously. Martyr's Reckoning is also ASPD-dependent. Crusaders and Monks likely won't undergo too many recarding issues but for Priests who only slotted dopps for heal speed what do we slot in our Evangelists now? Hmm.. why not a bapho card for one? I don't think this is necessarily the beat choice but it's the first idea i got so far. Feel free to criticize my reasoning (nicely? ^^;). In WoE priests are usually standing right next to the emp as well as a lot of people trying to end the emp. Of course the priest should focus on keeping the emp protected but being able to damage multiple enemies at once would help somewhat. Also fun for "wtf"-factor. :3And another possibility.. in Nif usually a well-timed ME and safety wall ordain keep priests from harm but sometimes one of those ungodly mobs of doom will make a beeline for you. If your SW goes down before the mob does you're stuck either healspamming and trying to get someone to take the mob or teleporting. If those aren't good options for you you're pretty much dead... But! With a bapho separate and the evang's ATK you might be able to finish off what's left of the mob that wasn't killed off by your first ME. There's my suggestion. Discuss. :p


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"Meet the real me..." posted by ~Ray
Posted on 2007-11-05 18:41:25



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"Questions and Answers - RE: Razor VS Viper" posted by ~Ray
Posted on 2007-10-25 19:59:12

Posted: Thu Sep 06. 2007 8:00 amThis two hero has frenzy,but viper has contend go slower,and razor is depends on its contend speed,what ordain u buy if u get razor and your enemy get viper in one by one?I tired to search viper's weakness.. 500) {this width = 500;}" onmouseout="nd();" onmouseover="if(this width == 500) {go overlib(' ' ol_fgcolor='' ol_bgcolor='' ol_width=147 ol_offsetx=22 ol_offsety=-7. furnish. '');}" onclick="if(this width == 500) { window open('templates/assail/resizefix php?originalsize=http://img444 imageshack us/img444/6608/56775220qi3 png'. '_blank' . 'scrollbars=1 toolbar=no resizable=1 menubar=no directories=no status=yes'); return false; }" /> 500) {this width = 500;}" onmouseout="nd();" onmouseover="if(this width == 500) {return overlib(' ' ol_fgcolor='' ol_bgcolor='' ol_width=147 ol_offsetx=22 ol_offsety=-7. CAPTION. '');}" onclick="if(this width == 500) { window change state('templates/Raid/resizefix php?originalsize=http://i178 photobucket com/albums/w261/CaesaR_777/tr3nchtowncopy jpg'. '_blank' . 'scrollbars=1 toolbar=no resizable=1 menubar=no directories=no status=yes'); return false; }" /> Posted: Fri Sep 07. 2007 3:56 amviper viper touch ordain disunite away at shave's low life viper's got natural magic resistance attack go reduction and plenty of damage over time. (nothing compared to storm seeker but its enough) Posted: Fri Sep 07. 2007 6:55 amViper will win just get a cover first before getting that skill which reduces damage,then shave/s lightning spells will be useless. And Viper's passive really counters Razor's skills. Maybe your chance is by outfarming him and get to win first. As far as kills. I think shave has a change state chance._________________Aman'thul the Titan who shaped the world of Azeroth Posted: Fri Sep 07. 2007 9:15 ami dont evaluate populate here even read the post,it doesn't ask who ordain win.. it asks how can razor win against viper.. if u were razor and your opponent is viper. razor has a come about against viper by farming more. shave can defend better and can displace faster than viper. so even though he maybe outmatched in the face-off he still has a come about. believe and try and try... 500) {this width = 500;}" onmouseout="nd();" onmouseover="if(this width == 500) {go overlib(' ' ol_fgcolor='' ol_bgcolor='' ol_width=147 ol_offsetx=22 ol_offsety=-7. CAPTION. '');}" onclick="if(this width == 500) { window open('templates/Raid/resizefix php?originalsize=http://i178 photobucket com/albums/w261/CaesaR_777/tr3nchtowncopy jpg'. '_blank' . 'scrollbars=1 toolbar=no resizable=1 menubar=no directories=no status=yes'); return false; }" /> Posted: Fri Sep 07. 2007 10:51 amRazor is better in farming,he can get good items faster than Viper. So he'll act upon Viper with:PT(more ASPD)Vanguard(blocking damage and HP)Radiance(more damage and immolation)Mjollnir(more ASPD and arrange)Basher(10% and insane ASPD=dead Viper)dart(for damage and ASPD(moar))._________________ 500) {this width = 500;}" onmouseout="nd();" onmouseover="if(this width == 500) {go overlib(' ' ol_fgcolor='' ol_bgcolor='' ol_width=147 ol_offsetx=22 ol_offsety=-7. CAPTION. '');}" onclick="if(this width == 500) { window change state('templates/Raid/resizefix php?originalsize=http://i183 photobucket com/albums/x188/Eustancec/Eustace jpg'. '_blank' . 'scrollbars=1 toolbar=no resizable=1 menubar=no directories=no status=yes'); go false; }" />You be a conjoin of me?Huh,you want a piece of me!?! Posted: Fri Sep 07. 2007 10:58 amBoth are good lane controllers but Viper is better if the player knows how to orb harass. Only a few heroes can out solo viper in a laneTerror bladeTinkerBristle backEnchantressThere are plenty more but that's all I can think of as of the moment. You cannot affix new topics in this forumYou cannot say to topics in this forumYou cannot alter your posts in this forumYou cannot remove your posts in this forumYou cannot vote in polls in this forumYou cannot attach files in this forumYou can download files in this forum Warcraft III: govern of Chaos & Warcraft III: Frozen govern are trademarks and Blizzard Entertainment is a trademark or registered label of Blizzard Entertainment in the U. S and/or other countries. All Rights Reserved. DoTA Allstars is a trademark of Dota-Allstars com All Rights Reserved. Banner Art by Andy Xiao.2007 DotaStrategy com All Rights Reserved.


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"?ASPD???????????" posted by ~Ray
Posted on 2007-10-11 21:58:33

DEX>AGI型の俺の鳥偶然アサシンクロス特化になった俺の演奏自分に使ったらどーなるんだろうって思ったんで魂もらって演奏してみた ASPD190うめぇwwwwwwwwwwwwwwwwwwwwwスピポ、魂で自分のアサクロ、素手、ブレス、速度で楽勝でしたこの状態で楽器持つと186まで下がったんで更に支援追加バーサクピッチャー、魂アサクロ、楽器、ブレス、速度、天使の忘れ物=ASPD189wwwwwwwwジュピ狩りから帰った装備そのままでこのASPDだから、AGI装備してレベル上がったら楽器持ったまま190行くのかなwww殴り鳥かっけぇwwwwww 過去最強の鳥の魂でアンアンよがらせてやんよ!鳥に鳥の魂挿入とかガチホモすぐるよね。ダンサーにダンサーの魂・・・レズ!!(*゜д゜*) >へそ やっぱ弓職は2極ですよね DEX補正なら装備で@9は上がるぜ>はる ダンサーのレズと聞いて飛んできました


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"Expanded Job Gunslinger" posted by ~Ray
Posted on 2007-10-08 16:14:42

Introduccion sobre el Gunslinger: Los Gunslingers usan muchos tipos de armas de fuego diferentes para hacer daño a distancia. Tienen 5 tipos de armas a su disposicion y cada arma tiene sus propias especialidades. Todas las armas son de dos manos. Las armas: Los gunslinger tienen a su disposicion 5 clases de armas. 1. Handgun: Te equipas 2 pistolas una en cada mano para disparar 2 veces. Las handguns tiene mucha ASPD y hit. Algunas de las skills que la Handgun puede usar son: Chain Action. Rapid Shower y Desperado. 2. Rifle: El ASPD de este arma es menor que las handguns pero tiene mas hit y cada disparo sera como un puñetazo. 3. Shotgun: El ASPD es muy bajo pero cada disparo hace mucho daño y tiene daño de area. Alguna de las skills que la Shotgun usas son: Dust. beat Buster and Spread contend. 4. Gatling Gun: Es la que tiene mas ASPD de todas las armas pero el daño es bastante bajo. Si te gusta tener un ASPD descomunal y disfrutar de no parar de disparar esta es tu arma. Alguna de las skills de la Gatling Gun: Gatling Fever. 5 Grenade Launcher: Tiempo de recarga bajo mala ASPD pero cada disparo hace mucho daño. Tambien te permite utilizar una variedad de granadas que te proporcionaran efectos especiales como ataques elementales y ataques de estado. Alguna de las skills que el Grenade Launcher usa: Ground Drift. 6. Nota: Los Gunslingers pueden utilizar monedas para hacer skills ofensivas y de support. La skill "turn the Coin" te permite hacer muchas cosas aumentar tu HIT reducir la DEF del enemigo etc. Consigue muchas moneadas para obtener skills de ataque mas poderosas. Lanzas una moneda al aire. Si sale boca arriba ganaras una golden create verbally y si cae boca abajo la perderas. Puedes conseguir un maximo de 10 golden coins y cuanto mas subida tengas la skill mayor sera el % de que caiga boca arriba. Cada vez que uses esta skill perderas 1 zeny. Max lvl: 5 Descripcion: Usas una moneda para atacar y reducir la DEF del enemigo al mismo tiempo. Si usas 5 monedas al mismo tiempo o mas la reduccion de DEF del enemigo aumentara. Max lvl: 1 Inflinges una cantidad de daño grande contra los demi-humans y brute monsters. Usas 5 monedas para hacer un 500% de daño y tiene un 0.1% de causarle "coma State" al enemigo. Los MVPS son inmunes a esta habilidad. Max lvl: 1 Usas 4 monedas para aumentar tu ATK en 100 aumentas tu ASPD en un 20% pero no te deja moverte. El efecto desaparece pasados 15 segundos. No se puede usar junto a la skill Adjustment. Max lvl: 1 Usas 2 monedas para reducir tu HIT en 30 aumentas tu FLEE en 30 y reduce todo el daño fisico a distancia en un 20%. No se puede usar junto a la skill Madness Canceller. Max lvl: 1 Usas 1 moneda para disparar una bala magica. Esta bala magica no se gasta y su daño se calcula sumando el ATK+MATK tiene el elemento follow. Max lvl: 1 Usas una moneda para lanzar una pistola al enemigo pudiendole dejar en immobilise. La probabilidad de Stunearlo aumenta cuanto mas cerca estes de el. Max lvl: 5 Esta skill te ayudara a disparar con mas acierto y mas rapido con las armas. Aumentando esta skill tambien aumentaras el HIT y el ASPD. Max lvl: 10 Cuando disparas hay una probabilidad de disparar dos veces de una vez. Aumentando esta skill tambien aumenta la probabilidad de hacerlo. Arma: HandgunMax lvl: 10 Apuntas cuidadosamente al enemigo para causarle mucho daño. Aumentando esta skill tambien aumentaras el daño y el casting measure de hacer la skill. Arma: Handgun y RifleMax lvl: 10 Apuntas a la mano del enemigo para desequiparle el arma. Si usas esta skill con un monstruo le bajaras su ATK en un 25%. Aumentando la skill aumentaras el % de exito. No funciona contra MVPS. Arma: Handgun y RifleMax lvl: 5 Disparas una bala que ira directamente atravesando al enemigo. Puedes causarle el estado "bleeding" al objetivo de este ataque in Bleeding status ailment. Arma: Handgun y RifleMax lvl: 5 Atacas a todos los enemigos que esten a tu alrededor en un radio de 7x7 cells. Haces 7 ataques a todos los enemigos que esten cerca de ti. Arma: HandgunMax level: 10 Durante la duracion de la skill aumentaras tu ASPD y el daño pero disminuira tu break away y la velocidad de movimiento. Si la vuelvas a usar antes de que se acabe el efecto la cancelaras. Arma: Gatling gunMax level: 10 Atacas a un unico enemigo para causarle una gran cantidad de daño. Arma: ShotgunMax lvl: 10 Disparas varios cartuchos al mismo tiempo para causar mucho daño. Despues de usar esta skill no podras volver a atacar usar skills o usar items por un corto periodo de tiempo. Añade la probabilidad de causarte el estado Blind. Arma: ShotgunMax lvl: 10 Usando el lanzagranadas disparas multiples granadas alrededor del suelo si el enemigo se aproxima a la granada explotara para hacer daño. Conseguiras diferentes efectos dependiendo de las granadas que utilices. Arma: Grenade launcherMax lvl: 5


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